Wild WestPirots 3
Frontier high-variance play starring the Bandit, the Train Heist and the Coin Game.

Pirots 2 sets the four birds loose in a dinosaur-age jungle where meteors rain down and eggs hatch mid-spin — a fierce, high-variance take on CollectR™ whose symbol values escalate at breakneck speed.


At heart Pirots 2 reuses the collecting idea from the first game, then transplants it into a rowdier, riskier world. The birds still roam the grid clearing gems of their colour, but the jungle piles on extras — eggs, popcorn, a board that keeps widening and tiers that shoot up quickly.
The trade-off is calm punctuated by explosions: a round can drift, then erupt the moment the colours climb and the Red Button clears space. Recognisably Pirots, just dialled well past the original.
The client keeps ELK's familiar tidiness — pay table, rules, settings and autoplay sit a tap away, and the bet is chosen before the spin. A crowded board never turns into a mess, which matters in something this busy.


Hoovers up red gems and tends to top the value chart once the red ladder is pushed high.

Handles violet gems and pulls its weight through the busier feature stretches.

Takes the green gems and thrives on the longer paths Transform and popcorn carve out.

Collects blue gems and keeps the board ticking along with the rest of the flock.
Play opens on a 6x6 grid with everything at level 1. Each bird clears the matching gems directly beside it and grabs any feature symbols en route; once the board is empty it tops up, and whatever features are queued dictate what follows.
Watch the Symbol Collection Meter above the grid — filling it lines up a feature. The Red Button and the other bombs can rip the board open toward 8x8, freeing space for much longer chains.
| Symbol | Image | What it does |
|---|---|---|
| Bonus | ![]() | Three in a round open the bonus with five Free Drops. |
| Wild | ![]() | Fills in for the active symbol and helps knit bigger groups. |
| Coin 100 | ![]() | A coin paying its face value times your bet on collection. |
| Level Up | ![]() | Bumps the collecting bird's colour up by as many as three tiers. |
| Level Up All | ![]() | Lifts all four colours together. |
| Transform | ![]() | Recolours a cluster to the bird's shade so the run can extend. |
| Popcorn | ![]() | Plugs gaps so birds can reach further across the grid. |
| Nest | ![]() | Gives the flock a gathering point and keeps a sequence alive. |
| Move Cracks | ![]() | Re-arranges cracked tiles to tee up the next collection. |
| Crossover | ![]() | Bridges far ends of the board so one bird can clear more at once. |
| Red Button | ![]() | The era's bomb: it blows, clears tiles and grows the grid via the avalanche. |

Push any colour to level 7 and that is where the serious value sits. Figures are multiples of your bet.
| Symbol | Image | Lvl 1 | Lvl 3 | Lvl 5 | Lvl 7 |
|---|---|---|---|---|---|
| Red gem | ![]() | 1.00 | 3.00 | 10.00 | 30.00 |
| Violet gem | ![]() | 0.50 | 1.50 | 5.00 | 15.00 |
| Green gem | ![]() | 0.30 | 1.00 | 3.00 | 10.00 |
| Blue gem | ![]() | 0.20 | 0.75 | 2.50 | 7.50 |
| Parameter | Value |
|---|---|
| RTP | 94.0% |
| House edge | 6.0% |
| Hit rate | 25.4% |
| Volatility | High (8/10) |
| Max win | 10,000x |
| Bonus frequency (est.) | ~1 in 180 rounds |
| Standard deviation | ~16–18 |
This is textbook high-risk territory: returns land unevenly, calm stretches give way to the odd large move, and the headline sums come almost entirely from the bonus — so build the bankroll around that.
For the impatient, X-iter™ sells direct entries at 3x, 25x, 50x, 100x and 500x — from a budget nudge toward the features up to a guaranteed place in the biggest rounds.

A look at the jungle when the big sequences finally land.





"Any spin can flip on its head the moment the Red Button and upgrades stack. Nothing about it feels fixed." — Ethan from Toronto
"The popcorn and the eggs hand it a personality most high-variance slots just don't have." — Chloé from Montréal
"My favourite touch is that the colour tiers carry weight — you sense when red turns lethal." — Liam from Vancouver
"The bonus hits hard because the pace never sags once it kicks in." — Olivia from Calgary
"I showed up for the dinosaurs and stayed for how much the features bend each round." — Noah from Ottawa
"It clicks for me more than the first game precisely because it's bolder, with clear gasp moments." — Emma from Québec
Wild WestFrontier high-variance play starring the Bandit, the Train Heist and the Coin Game.
Space Sci-FiThree self-contained worlds — Frozen Fury, Inferno and Lost in Space — in one slot.
Spin-offThe cluster-pays spin-off: a tight 5x5 board and a global multiplier that keeps climbing.
Ancient EgyptA preview of the Egyptian chapter — five worlds, an 8x8 expansion and a 10,000x top win.
It is a sequel to the original yet plays perfectly well on its own. It keeps the CollectR™ spine and adds more feature symbols, dinosaur eggs and a board that expands, so the action runs busier than the first game.
Gather three Bonus symbols in one round to start five Free Drops, with every extra Bonus symbol adding another drop. At some casinos X-iter™ can also buy a direct entry.
The series cap of 10,000x your stake applies — up to C$1,000,000 at the top bet — and it generally comes from long chains and high colour tiers in the bonus.
Yes, it sits at 8/10, so plan for quiet runs split by sharp spikes. Match your stake to a bankroll that can soak up a few hundred flat spins.
Absolutely — the on-page demo runs on play money, letting you read the pace and feature rhythm before risking anything.