DinolandPirots 2
A prehistoric-jungle CollectR™ game where meteors fall and symbol values rocket upward.

Pirots 4 swings for the fences, bundling three complete worlds — Frozen Fury, Inferno and Lost in Space — into a single slot.


Forget a routine sequel. One engine is run through three entirely separate worlds, each with its own foes, Coin Game and X-iter routes. The core is still CollectR™, but the scope leaves earlier games behind: a space station, corner bombs, tunnels, portals and a pile of world-specific events can flip a round.
Effectively it is three games in one shell — Frozen Fury for the Yeti and freeze zones, Inferno for fire and the Fire Minions, Lost in Space for the Space Bandit and alien chaos.
The client stays as clean as the rest of the series. Set the bet, then spin; it performs just as well on a phone as on a desktop — important when several features are running together.


Collects red gems and often ends up the most valuable bird once red climbs.

Works purple and benefits from each world's tunnels, portals and routes.

Takes green and can be hit hard by fire, ice or bandits depending on the world.

Gathers blue and helps drive progress across all three worlds.

Frozen Fury's nemesis: freezes birds and doubles its multiplier when one is caught in the freeze zone.

Inferno's flame creature, igniting birds and launching a fire marathon of mystery fire and coins.

Lost in Space's big threat: collects column by column, duels birds and grows the spaceship multiplier.
Each round opens on a 6x6 grid at level 1. The four birds clear the matching gems beside them plus any features; once the board empties, it refills and the queued features, corner bombs and world triggers call the next step.
Above the grid the meter queues a release, up to three at a time. Corner bombs sit in the station's inner corners; detonating one can blow out sections and grow the board to 8x8, at which point space portals let birds leap corner to corner.
| Symbol | Image | What it does |
|---|---|---|
| Bonus | ![]() | Three Bonus symbols start five Free Drops. |
| Super Bonus | ![]() | If one of the three Bonus symbols is a Super Bonus, the Super Bonus game begins. |
| Black Hole | ![]() | Sucks symbols and birds in, spits them back reordered and can clear several birds. |
| Transform | ![]() | Repaints an adjacent cluster into the collecting bird's colour. |
| Nest | ![]() | Used in several modes to link larger sequences. |
| Bridge | ![]() | Lays the connections the Coin Game modes rely on. |
| Upgrade | ![]() | Lifts the collector's colour by up to three tiers. |
| Upgrade All | ![]() | Lifts every colour at once. |
| Invasion Trigger | ![]() | Kicks off the Alien Invasion and the Space Bandit. |
| World | Main feature | Coin Game | Character |
|---|---|---|---|
| Frozen Fury | Yeti Snack Time | Frozen Fury Coin Game | Cold, frost and a growing Yeti multiplier. |
| Inferno | Fire Minions | Inferno Coin Game | Fire, mystery fire, a marathon and the Charlie button. |
| Lost in Space | Alien Invasion | Lost in Space Coin Game | The Space Bandit, duels and a spaceship multiplier. |
Frozen Fury is built on Yeti Snack Time. Pick up a Yeti Horn and the feature holds until the birds stall; a 4x4 freeze zone then locks into the middle around a massive Yeti. Stray into it afterward and a bird is iced, doubling the Yeti's multiplier each time.
Its Coin Game holds back until everything beneath Spacecorn clears, then runs on 8x8 with the Yeti centred, birds cornered and bridges stretching to the coins.

Inferno revolves around the Fire Minions. A rocket springs one to four loose, and they can set the birds ablaze, triggering a fire marathon where birds wander at random and scatter mystery fire.
Its Coin Game is the wildest coin mode in Pirots 4: a 9x9 grid with the notorious Don't press button in the middle. Hit it and Charlie stirs, every visible bird catches fire, and order collapses.














Lost in Space turns the Alien Invasion into a vehicle for the Space Bandit. With him active the meter goes dark and he gathers a column at a time; share his tile and a space duel kicks off, every win nudging the spaceship multiplier up.
Its Coin Game sits on 8x8 amid bridges and coin networks, so birds linked by one chain can keep banked values travelling.














Across every world the bonus opens on 3 Bonus symbols for 5 Free Drops, each further Bonus symbol adding one. Progress sticks: the meter, the grid size and the colour tiers all carry over.
The Super Bonus fires when one of those three Bonus symbols is a Super Bonus — play then begins on 8x8 with every Upgrade acting as Upgrade All. X-iter™ divides neatly into shared buys at 3x, 100x and 500x, plus 25x and 50x per world.
| World | 25x | 50x | 100x | 500x |
|---|---|---|---|---|
| Frozen Fury | Yeti Snack Time | Frozen Fury Coin Game | Bonus | Super Bonus |
| Inferno | Fire Minions | Inferno Coin Game | Bonus | Super Bonus |
| Lost in Space | Alien Invasion | Lost in Space Coin Game | Bonus | Super Bonus |
Push any colour to level 7 and that is where the serious value sits. Figures are multiples of your bet.
| Symbol | Image | Lvl 1 | Lvl 3 | Lvl 5 | Lvl 7 |
|---|---|---|---|---|---|
| Red gem | ![]() | 1.00 | 3.00 | 10.00 | 30.00 |
| Purple gem | ![]() | 0.50 | 1.50 | 5.00 | 15.00 |
| Green gem | ![]() | 0.30 | 1.00 | 3.00 | 10.00 |
| Blue gem | ![]() | 0.20 | 0.75 | 2.50 | 7.50 |
| Parameter | Value |
|---|---|
| RTP | 94.0% |
| House edge | 6.0% |
| Hit rate | 25.0% |
| Volatility | High (7/10) |
| Max win | 10,000x |
| Bonus frequency (est.) | ~1 in 170 rounds |
| Standard deviation | ~13–15 |
The numbers describe a high-variance slot at the series' usual 94.0% RTP. A 25.0% hit rate means roughly one round in four pays, while the variance keeps wins swinging — with the explosive moments saved for the bonus rounds.
"Three worlds in one slot is wild — it really is three games for the price of one." — Ethan from Toronto
"Inferno is my pick; the Charlie button and fire marathon get gloriously chaotic." — Chloé from Montréal
"Lost in Space is the tensest. Every Space Bandit duel can swing the round." — Liam from Vancouver
"Frozen Fury rewards thinking about position — its Coin Game is the most tactical." — Olivia from Calgary
"The board shifting mid-round keeps it alive; corner bombs throw everything around." — Noah from Ottawa
"For me it's the deepest Pirots — there's always one more layer to uncover." — Emma from Québec
DinolandA prehistoric-jungle CollectR™ game where meteors fall and symbol values rocket upward.
Wild WestFrontier high-variance play starring the Bandit, the Train Heist and the Coin Game.
Spin-offThe cluster-pays spin-off: a tight 5x5 board and a global multiplier that keeps climbing.
Ancient EgyptA preview of the Egyptian chapter — five worlds, an 8x8 expansion and a 10,000x top win.
It launched on 24 July 2025.
No — they are three worlds inside one game. The engine is shared, but each world brings its own headline feature and its own Coin Game.
The base game opens at 6x6 and can grow to 8x8. The Inferno Coin Game even runs on a 9x9 board.
Three Bonus symbols start five Free Drops in every world.
It begins when one Bonus symbol is a Super Bonus. Play then starts on 8x8 and each Upgrade behaves like Upgrade All.
The shared buys are 3x, 100x and 500x, and each world adds buys at 25x and 50x.
The cap is 10,000x your stake, up to C$1,000,000 at maximum bet.
Many rate Inferno hottest, thanks to the Fire Minions, the fire marathon and the Charlie button — though Lost in Space is often the tensest because of the Space Bandit.