DinolandPirots 2
A prehistoric-jungle CollectR™ game where meteors fall and symbol values rocket upward.

Pirots 3 saddles up for the Wild West — punishing variance, a roomier grid up to 8x7, and a brand-new fifth character, the Bandit, who muscles his way into the round.


Pirots 3 drops the four birds into a sun-baked frontier of bounty posters, freight trains and quick-draw stand-offs. CollectR™ still anchors it, but the ceiling rises here: a larger opening grid, new feature symbols and, most importantly, a fifth player — the Bandit — who joins the collecting.
It is the most story-led chapter so far. A single round can grow from a quiet sweep through Bandit's Escape, the Train Heist and the Coin Game right up to the Super Bonus and the full 8x7 board with the highest ceiling.
The layout holds to the house style — pay table, settings, rules and offers within reach, the bet locked before the round, autoplay for longer runs. However heavy the western dressing, the screen stays legible.


Takes the red symbols and grows into the biggest danger once the red tier maxes out.

Works purple and is busiest in the bonus and Coin Game stages.

Collects green and profits from the longer routes Transform and Peanut open.

Gathers blue and pairs tightly with the keys and the Bandit.

The fifth player. Via Bandit's Escape, the Showdown and the Black Bandit Wild he walks right into the round.
Each round starts on a 7x6 grid at level 1. Birds clear the matching symbols next to them and any features within reach; when the board empties, it refills and the queued features, keys and the Bandit set the next beat.
The meter above the board queues a feature once full. Bombs and the Black Bandit Wild can widen things to 8x7, handing longer chains the room they need.
| Symbol | Image | What it does |
|---|---|---|
| Bonus | ![]() | Three Bonus symbols open the bonus with Free Drops. |
| Super Bonus | ![]() | Leads into the Super Bonus on the full 8x7 grid. |
| Wild | ![]() | Substitutes at the live tier and helps build larger values. |
| Black Bandit Wild | ![]() | The Bandit's signature wild, capable of turning a round single-handedly. |
| Coin 2500 | ![]() | A coin paying its shown value times the bet — up to hefty sums. |
| Upgrade | ![]() | Raises the collecting bird's colour by up to three tiers. |
| Upgrade All | ![]() | Lifts every colour at once. |
| Key | ![]() | Springs the western features and the Bandit loose. |
| Transform | ![]() | Repaints a cluster to the bird's colour and unlocks longer chains. |
| Peanut | ![]() | Fills empty tiles so birds can span wider gaps. |
| Big Bomb | ![]() | A large bomb that clears tiles, sparks new drops and grows the board. |
Everything in Pirots 3 orbits the Bandit. Bandit's Escape and the Showdown shake a round up, and the Train Heist feeds into the Coin Game, where coin values are collected and added together. Keys keep prising open further steps along the way.

Push any colour to level 7 and that is where the serious value sits. Figures are multiples of your bet.
| Symbol | Image | Lvl 1 | Lvl 3 | Lvl 5 | Lvl 7 |
|---|---|---|---|---|---|
| Red symbol | ![]() | 1.00 | 3.00 | 10.00 | 30.00 |
| Purple symbol | ![]() | 0.50 | 1.50 | 5.00 | 15.00 |
| Green symbol | ![]() | 0.30 | 1.00 | 3.00 | 10.00 |
| Blue symbol | ![]() | 0.20 | 0.75 | 2.50 | 7.50 |
| Parameter | Value |
|---|---|
| RTP | 94.0% |
| House edge | 6.0% |
| Hit rate | 25.2% |
| Volatility | High (8/10) |
| Max win | 10,000x |
| Bonus frequency (est.) | ~1 in 190 rounds |
| Standard deviation | ~16–18 |
Pirots 3 is tuned firmly for risk. Wins arrive unevenly — long flat passages, then bursts — and the big numbers grow mostly in the Coin Game and Super Bonus, so size the budget to match.
There are five X-iter™ tiers: Bonus Hunt (3x), Bandit Jailbreak (25x), Coin Game (50x), Bonus (100x) and Super Bonus (500x) — from a light prod to a guaranteed full-board climax.

The frontier at full tilt, captured once the big runs arrive.





"The Bandit rewrites the maths. When the Black Bandit Wild shows up, a dead round can blow wide open." — Ethan from Toronto
"The Train Heist and Coin Game are the highlight — there's real tension built into them." — Chloé from Montréal
"I like that the bigger grid gives long chains more breathing room than Pirots 2 did." — Liam from Vancouver
"The 8x7 Super Bonus feels like the real prize. Hard to land, worth the chase." — Olivia from Calgary
"The western angle fits the series better than I expected; the keys and Showdown give a round shape." — Noah from Ottawa
"Pure high variance — you need patience, but the peaks are something special." — Emma from Québec
DinolandA prehistoric-jungle CollectR™ game where meteors fall and symbol values rocket upward.
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Spin-offThe cluster-pays spin-off: a tight 5x5 board and a global multiplier that keeps climbing.
Ancient EgyptA preview of the Egyptian chapter — five worlds, an 8x8 expansion and a 10,000x top win.
It carries the flock into the Wild West and introduces a fifth character, the Bandit, beside the four birds. There is a larger starting grid (7x6, up to 8x7), the Black Bandit Wild and frontier set-pieces such as the Train Heist.
Three Bonus symbols launch the bonus with Free Drops. The Super Bonus plays on the full 8x7 grid and holds the most potential, and some casinos allow an X-iter™ buy straight in.
Far more than set dressing: through Bandit's Escape, the Showdown and the Black Bandit Wild he steps into the action and can rewrite both the collection routes and the multipliers.
As across the range the ceiling is 10,000x your stake — up to C$1,000,000 at maximum bet — reached chiefly through the Coin Game and Super Bonus.
With 8/10 variance and a 94% RTP it suits thrill-seekers comfortable with swings. If you favour small, regular wins, factor that into your budget.