DinolandPirots 2
A prehistoric-jungle CollectR™ game where meteors fall and symbol values rocket upward.

Pirots X is the line's fastest, most contemporary chapter — it retires CollectR™ in favour of cluster wins, an expanding board and wild-driven multipliers.


Pirots X breaks the mould more than any sibling. Out go CollectR™ and the wide net of feature symbols; in come cluster wins, wilds, Multiplier Wilds, bombs and a global multiplier that can spike once the birds collect the right symbols. Paying by group rather than line visibly changes pace and variance, making the game livelier and harder to predict.
The family resemblance survives. The four birds remain, the colours and energy are unmistakable, and the playful streak persists — only now it is geared toward cluster bursts, cascading symbols and stacking the multiplier within a single round.
Pirots X runs the same neat client as its siblings — pay table, settings, rules and offers in the menu, plus manual spin and autoplay. The layout stays clear even through back-to-back cascades, and it is at its best on mobile, where the small board and simple mechanic read more easily than many bulkier high-variance slots.


Leads the build of the global multiplier as it collects its colour.

Keeps the cluster chains livelier than a plain cluster slot would.

A key factor in raising the multiplier when wins land back to back.

Rounds out the four birds in the most modern, explosive entry.
A win means a cluster of five or more matching symbols joined orthogonally. When one pays, those symbols vanish, the rest drop and fresh symbols fall in; if new clusters form, the round rolls on immediately — a brisker tempo than the older games.
It begins at 5x5, with Bomb symbols opening it to 6x6 and then 7x7. A bigger board means larger potential clusters, more wilds and more explosive outcomes.
CollectR™ may be gone, but the birds are not. They now grow a global multiplier attached to every cluster win in the round — a low payer adds +1, a high payer +2. Long rounds can therefore build value quickly, especially with strong wild combinations already on the board.
| Symbol | Image | What it does |
|---|---|---|
| Wild | ![]() | Appears after winning clusters and helps form new wins on the next drop. |
| Multiplier Wild | ![]() | Forms when wilds meet and carries a multiplier into the cluster win. |
| Bomb | ![]() | Blows the board open and grows it to a larger format. |
| Bonus | ![]() | Triggers the bonus once enough are collected. |
| Super Bonus | ![]() | Leads to the most charged bonus variant. |
| Nest | ![]() | Gives the birds a collection point and nudges the multiplier up. |
| Chest | ![]() | A themed treasure symbol that suits the mutiny setting. |
| Popcorn | ![]() | Keeps the series' playful streak and feeds the explosive runs. |

Since Pirots X pays by cluster rather than line, the official panels carry the detail — showing how symbols group and how the tiers stack.




| Parameter | Value |
|---|---|
| RTP | 94.0% |
| House edge | 6.0% |
| Hit rate | 24.0% |
| Volatility | High (8/10) |
| Max win | 10,000x |
| Bonus frequency (est.) | ~1 in 200 rounds |
| Standard deviation | ~16–18 |
The figures confirm a high-risk profile. A low hit rate and high variance can make wins scarce — but when they come, they can be big. Budget carefully and expect longer spells without a major hit.
To reach the strongest runs straight away, Pirots X offers X-iter™ tiers at 3x, 25x, 50x, 100x and 500x — enough flexibility for a touch more feature pressure or a straight shot to the bonus.

How Pirots X looks once the cluster chains start rolling.




"I love that it feels quicker than the older games while keeping the same energy and colour." — Ethan from Toronto
"Cluster wins really suit this series — it feels cleaner when the chains take off." — Chloé from Montréal
"The best part is how legible it is; you see at once why the wins keep going and the multiplier rises." — Liam from Vancouver
"I thought I'd miss old Pirots, but the pace made this my favourite." — Olivia from Calgary
"The Multiplier Wilds are done really well — aggressive without turning messy." — Noah from Ottawa
"It's my top pick when I want high variance but a game that stays readable." — Emma from Québec
DinolandA prehistoric-jungle CollectR™ game where meteors fall and symbol values rocket upward.
Wild WestFrontier high-variance play starring the Bandit, the Train Heist and the Coin Game.
Space Sci-FiThree self-contained worlds — Frozen Fury, Inferno and Lost in Space — in one slot.
Ancient EgyptA preview of the Egyptian chapter — five worlds, an 8x8 expansion and a 10,000x top win.
It drops the classic CollectR™ for Cluster Pays: wins come from groups of matching symbols rather than lines. It is faster and more direct, but the four birds and the series' playful streak stay put.
You need at least five identical, orthogonally connected symbols. When a cluster wins the symbols clear, the rest fall and new ones arrive; if fresh clusters form, the round keeps going at once.
The birds build a global multiplier applied to every cluster win in the round — a low-paying symbol adds +1 and a high-paying one +2, so longer rounds can gain value quickly.
It starts at 5x5; bombs open it to 6x6 and then 7x7. The bigger it gets, the larger the possible clusters, the more wilds and the more explosive the rounds.
Yes. The on-page demo runs on play money so you can learn the cluster wins, the Multiplier Wilds and the global multiplier before staking anything real.